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Cyberpunk 2077’s shortcomings couldn’t have been more predictable

Sure, people are upset by the game’s poor launch, but it’s not surprising.

Brad LaPlante
4 min readDec 23, 2020
Cyberpunk 2077

Video game developer CD Projekt Red couldn’t have given Cyberpunk 2077 a more terrible initial launch. The game was so buggy and filled with glitches that Sony pulled it from the PlayStation Store, the developer announced that they would be issuing refunds to anyone who purchased the game, Microsoft and Sony both announced that they’d extend their refund policy for the Xbox and PlayStation, and investors are currently looking into suing CD Projekt for “misrepresenting a product to make a profit.”

Cyberpunk 2077 was touted as one of the most ambitious video games to release in the last decade. Rockstar’s Grand Theft Auto V and Red Dead Redemption II don’t even compare. Skyrim? Nope. Fortnite? Maybe.

The Cyberpunk team had been working on the game since, quite literally, prior to 2013. Hell, the PlayStation 3 was the latest-gen console at the time. In fact, Cyberpunk 2077 was actually first announced in January 2013.

We all know the negativity the gaming industry faces. Politicians have raved and screamed for years that violent video games are to blame for violence in the real world, when that couldn’t be further from the truth. In…

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Brad LaPlante
Brad LaPlante

Written by Brad LaPlante

I write about gadgets and video games.

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